1. Spec
2. Glyphs
3. Stats
4. Gear
5. Gems & Enchants
1. Spec
At the moment there are 3 different builds viable.
Frost with middle burst, and passive oriented talents.
7/3/31
http://wowtal.com/#k=kqbKKsHC.aei.mage.
Frost with middle burst but alot of stuns due Impact.
2/8/31
http://wowtal.com/#k=SHRH95L6.aei.mage.
Frost with high burst, i recommend this one.
9/0/31
http://www.wowhead.com/talent#oMhbbZZffdhsusd0o
You can change the spec if you're feeling that something is not right.
2. Glyphs
Prime:
Glyph of Frostbolt - Increases the critical strike chance of your Frostbolt spell by 5%.
Glyph of Frostfire - Increases the damage done by your Frostfire Bolt by 15% and your Frostfire Bolt now
deals 3% additional damage over 12 sec, stacking up to 3 times, but no longer reduces the victim's movement speed.
Glyph of Ice Lance - Increases the damage of your Ice Lance spell by 5%.
Major:
Glyph of Evocation - Your Evocation ability also causes you to regain 40% of your health over its duration.
Glyph of Polymorph - Your Polymorph spell also removes all damage over time effects from the target.
The third one depends on your playstyle as there are 3 options available.
Alot of mages switched from Ice Barrier to Icy Veins or Blink because Ice Barrier is in a really bad state now.
Glyph of Ice Barrier - Increases the amount of damage absorbed by your Ice Barrier by 30%.
Glyph of Icy Veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Blink - Increases the distance you travel with the Blink spell by 5 yards.
Minor:
Here again it depends on your style, choose what you like.
Glyph of Conjuring - Reduces the mana cost of your Conjuring spells by 50%.
Glyph of Armors - Increases the duration of your Armor spells by 30 min.
Glyph of Slow Fall - Your Slow Fall spell no longer requires a reagent.
Glyph of Arcane Brilliance - Reduces the mana cost of your Arcane Brilliance spell by 50%.
3. Stats
First of all, get the hitcap. You don't want to lose an arena because you're Polymorph missed. The hitcap
for mages is 4% and it isn't really hard to get it, if you're full PvP Gear you'll need probably 1 hit gem.
The Spell Penetration cap is 240, you have two options to get the cap:
Bloodthirsty cloak with 70 Spell Penetration enchant = 248
Vicious cloak with a hit gem = 251
Also, you need about 17% crit, otherwise youre shatters will never come off.
If you have these 3 stats it's: Int > Crit > Haste/Mastery.
4. Gear
PvE gear isn't viable in PvP anymore so i suggest to go full PvP gear. With Ice Barrier in this state you
really need loads of resilience to stay alive. Most Mages are running with 3000-3400 resilience these days.
NEVER gem for resilience because it isn't worth it. When you reached ~3300 you can choose to use Crit
trinkets instead of resilience, but that's your choice.
If you have Engineering, make sure that you get Lightweight Bio-Optic Killshades with a +Crit and
a +Resi cogwheel.
5. Gems & Enchants
Head - 60 Intellect and 35 Resilience rating
Shoulder - 50 Intellect and 25 Resilience rating
Cloak - 70 Spell Peneration/50 Critical Strike rating
Chest - 40 Resilience rating
Wrists - 50 Critical Strike rating
Hands - 50 Haste rating
Belt - Belt buckle
Legs - 95 Intellect and 80 Stamina
Feet - 30 Stamina and Minor Movement Speed
Main Hand - Power torrent or if you don't have the money Hurricane
Off Hand - 40 Intellect
Meta gem - Chaotic Shadowspirit Diamond
Red gem - 40 Intellect
Yellow gem - 40 Critical Strike rating or 67 Critical Strike rating if you have Jewelcrafting
Blue gem - 20 Critical Strike rating and 20 Hit rating or 50 Spell penetration
#1
so in the next post I will cover:
6. Macros
7. Addons
These are excerpts from world of warcraft armoury forum

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